• Original research article
  • August 1, 2017
  • Open access

GAMIFICATION AS A MEANS TO MOTIVATE STUDENTS AND ITS REALIZATION IN THE ELECTRONIC EDUCATION SYSTEM BASED ON LMS MOODLE PLATFORM

Abstract

In the article gamification is considered as a modern way of solving the problem of involving students in the process of electronic education, and the efficiency of its application in practice is shown. Particular attention is paid to the discussion of the possibilities of realizing the elements of gamification in the distance education system based on LMS Moodle version 3.1 in the conditions of university training.

References

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  2. Кризисы мотивации и смешанное обучение [Электронный ресурс]. URL: https://newtonew.com/higher/motivation-in-blended-learning (дата обращения: 15.05.2017).
  3. Лучшие практики электронного обучения [Электронный ресурс]. URL: http://portal.tpu.ru/eL/img/Tab4/ryachentsev.pdf (дата обращения: 16.05.2017).
  4. Павлов Я. Ю., Кочина С. А. Возможности применения геймификации в онлайн-обучении [Электронный ресурс]. URL: http://webarchive.unesco.org/20161026153915/http://conference2014.iite.unesco.org/wp-content/uploads/2014/11/Pavlov-Kochina.pdf (дата обращения: 16.05.2017).

Author information

Tat'yana Mikhailovna Labusheva

Siberian Federal University

Tat'yana Nikolaevna Yamskikh

Siberian Federal University

Natal'ya Nikolaevna Slepchenko

Siberian Federal University

About this article

Publication history

  • Published: August 1, 2017.

Keywords

  • электронное образование
  • Moodle
  • геймификация
  • оценивание
  • мотивация, эффективность
  • e-education
  • gamification
  • evaluation
  • motivation, efficiency

Copyright

© 2017 The Author(s)
© 2017 Gramota Publishing, LLC

User license

Creative Commons Attribution 4.0 International (CC BY 4.0)