GAMIFICATION AS A MEANS TO MOTIVATE STUDENTS AND ITS REALIZATION IN THE ELECTRONIC EDUCATION SYSTEM BASED ON LMS MOODLE PLATFORM
Abstract
In the article gamification is considered as a modern way of solving the problem of involving students in the process of electronic education, and the efficiency of its application in practice is shown. Particular attention is paid to the discussion of the possibilities of realizing the elements of gamification in the distance education system based on LMS Moodle version 3.1 in the conditions of university training.
References
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About this article
Publication history
- Published: August 1, 2017.
Keywords
- электронное образование
- Moodle
- геймификация
- оценивание
- мотивация, эффективность
- e-education
- gamification
- evaluation
- motivation, efficiency
Copyright
© 2017 The Author(s)
© 2017 Gramota Publishing, LLC