• Original research article
  • November 5, 2014
  • Open access

FEATURES OF LANGUAGE GAME IN ANECDOTES IN THE ENGLISH LANGUAGE

Abstract

The article is devoted to the language game by the material of the English language. The author studies the features of language game with semantic mechanism that according to the thesis of semiotics about the relations of a sign suggests the pun of the specificity of relations between the sign, the material carrier of a sign (object) and the notion of the subject matter. The cases of using paronymy, homonymy, polysemy, synonymy, antonymy, and also tropes for the creation of a language game are considered. The nature of the influence of the English language system features on the specificity of the creation of language game on a semantic basis is studied.

References

  1. Арутюнова Н. Д. Коммуникативная функция и значение слова // Научные доклады высшей школы. Филологические науки. 1973. № 3. С. 43-55.
  2. Ross A. The Language of Humour. London - N. Y.: Routledge, 1998. 128 p.
  3. Schröter T. Shun the Pun, Rescue the Rhyme? - The Dubbing and Subtitling of Language-Play in Film. Karlstad: Universitetstryckeriet, 2005. 340 p.
  4. Sobkowiak W. Metaphonology of English Paronomasic Puns. Frankfurt: Peter Lang, 1991. Vol. 26. 329 p.

Author information

Elena Mikhailovna Aleksandrova

Russian Presidential Academy of National Economy and Public Administration

About this article

Publication history

  • Published: November 5, 2014.

Keywords

  • языковая игра
  • семиотика
  • семантика
  • паронимия
  • омонимия
  • полисемия
  • синонимия
  • антонимия
  • тропы
  • анекдот
  • language game
  • semiotics
  • semantics
  • paronymy
  • homonymy
  • polysemy
  • synonymy
  • antonymy
  • tropes
  • anecdote

Copyright

© 2014 The Author(s)
© 2014 Gramota Publishing, LLC

User license

Creative Commons Attribution 4.0 International (CC BY 4.0)